THE CG REVOLUTION
by: Steven Snyder
Looking ahead to this summer’s slate
of children’s films, the debate is not whether the genre
is changing, but whether it is changing for the better.
With kids out of school and many parents spending more time at home, summer has
always been a popular season for films with a younger target audience. And with
the dramatic box office success of recent hits such as Shrek and Monsters, Inc.,
the genre has become even more attractive to major studios.
But last month’s box office disaster of Disney’s Home On The
Range has led many to proclaim the death of hand-drawn animated films in
Hollywood
altogether.
Evidence of this changing landscape can be seen in the kid’s films
scheduled for this summer. Gone are the days of Pocahontas and even Atlantis,
replaced
by the likes of Garfield, Shrek 2, Spider-Man 2, Harry Potter and the Prisoner
of Azkaban, and Shark Tales; all films that rely heavily on computer animation
and digital effects.
It is not surprising in today’s world to see so many movies employing
CG. What is surprising is that this summer will not feature a single traditionally-animated
feature film.
The studios’ rationale is easy to understand. With computers, things
can be done more cheaply and with greater freedom. My contention, however,
is that
just because something can be done does not necessarily mean it should
be done.
Sure, Finding Nemo looked more realistic than any hand-drawn film ever
could, but is it truly more enjoyable, more interesting or more artistic?
1998’s
Godzilla was more “realistic” than 1933’s King Kong,
but does that make it better?
The thought of a new generation of kids never seeing the surreal artistry
of Aladdin’s genie, The Lion King’s sunrise or Beauty And The Beast’s
ballroom dance makes me sad.
Art should be about more than economics.